New York Times and Wall Street Journal best-selling author. Gritty urban fantasy set in an alternate noir 1930s. A tough P.I. battles an interdimensional monster that wants to suck magic power out of the world. Sequel to Hard Magic and Spellbound. Book Three in the Grimnoir Chronicles.Gritty urban fantasy adventure set in an alternate noir 1930s, Book Three in the Grimnoir chronicles.
Only a handful of people in the world know that mankind’s magic comes from a living creature, and it is a refugee from another universe. The Power showed up here in the 1850s because it was running from something. Now it is 1933, and the Power’s hiding place has been discovered by a killer.
It is a predator that eats magic and leaves destroyed worlds in its wake. Earth is next.
Former private eye, Jake Sullivan, knows the score. The problem is hardly anyone believes him. The world’s most capable Active, Faye Vierra, could back him up, but she is hiding from the forces that think she is too dangerous to let live. So Jake has put together a ragtag crew of airship pirates and Grimnoir knights, and set out on a suicide mission to stop the predator before it is too late.
Not having read the previous two books in the Grimnoir Chronicles, I hesitated continuing with WARBOUND as I found myself neck deep in a highly complex and almost confusing story but the story was interesting enough for me to carry on just to figure out what happening. I had a hard time placing this book into a genre and with interdimensional battles and magic I simply settled for mash up of sci-fi, urban fantasy, alternate history, and steampunk. Luckily, after making my way through the fascinating prologue and first chapter, I was met with a rich, violent, complex, action packed story that I was glad to have finished.
The action is set to eleven in epicness and it there are no lulls in WARBOUND. With so much action there are options for many awesome machines and magically augmented technologies like zeppelins with awesome fire power and magical armor. The magic and its rules in WARBOUND is just as intricate as the technology and the magic evolves over the course of this story as if it had its own character arc. This story isn’t just fight after fight but it's intelligent and thought provoking with characters making calculated moves as if on a massive chessboard.
The diverse cast of characters have a wonderful array of magical abilities and backgrounds that I thirsted for more time with each one of them. Their struggles for acceptance along with their abilities were very reminicent of X-Men with abilities such as weather manipulation, controlling fire, teleportation and telekinesis. The great thing is that they aren’t all soldiers or even fighters. There are scientists, doctors, diplomats, detectives, serial killers, and engineers present making for a fun clash of personalities and abilities. There is even a samurai to round out the badassness of this group.
WARBOUND is a deeply complex action packed mash up of genres that had me relishing every moment of this epic story. Sadly WARBOUND is the last book in the Grimnoir Chronicles and I need to go back and read the previous two to revel in this amazing world and figure out how this story began.
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